My work focuses on the psychology of design and how we can make technologies designed to augment human performance, experience, and social equity.
I take a behavioral approach to studying technology interaction in a variety of stakeholders, particularly vulnerable populations such as older adults, the disability community, and children in under-served educational situations. I work primarily in games and esports, augmented reality, health, wearable, and entertainment technologies.
2022
2020
2019
Cognitive Empowerment Program Announces Inaugural Seed Grant Recipients
Podcast interview, Esports have arrived and it’s a whole new ballgame
Games User Research SIG, Speaker Spotlight
Radio interview WREK, Nostalgic Future Exhibition
2018
2017
2016
2014