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Current research


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Current research


BASICALLY...

My work focuses on the psychology of design and how we can make technologies designed to augment human performance, experience, and social equity.

I take a behavioral approach to studying technology interaction in a variety of stakeholders, particularly vulnerable populations such as older adults, the disability community, and children in under-served educational situations. I work primarily in games and esports, augmented reality, health, wearable, and entertainment technologies.

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GEORGIA TECH RESEARCH SCIENTIST COLLABORATIONS



The GVU Center at Georgia Tech recently celebrated its 25th anniversary with an exhibition titled "Nostalgic Futures," which resurfaces projects from GVU's archives to explore what technologists of the past thought the future would be like.
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The Georgia Institute of Technology participated in the first ACCelerate: ACC Smithsonian Creativity and Innovation Festival on Oct. 13-15, 2017 at the Smithsonian National Museum of American History in Washington, DC. The festival, a gathering of all institutions in the Atlantic Coast Conference, will celebrate creativity and innovation with a specific focus on science, engineering, art, and design.