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Bio


LAURA LEVY

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Bio


LAURA LEVY

 

I'm a polymath scientist and classically trained ethologist! My specific interests in organismal behavior have taken me around the world to study behavioral questions within a variety of fields including shark attack behavior, manatee genetics, social insect evolution, music psychology and technology design.

I believe that flexibility is the most important tool a scientist can have and that true innovation comes from the interface of disparate fields. This is why I've been so excited to mix my background as an ethologist with the field of technology design and human-factors psychology.

Throughout my career, I have specialized in working with transdisciplinary teams on projects that utilize cutting edge technologies for unexpected and novel applications. I currently apply my expertise in observational behavior analysis, engineering psychology, statistics and research design at the Interactive Media Technology Center (IMTC) at Georgia Tech. I work on a wide variety of projects involving the psychology of technology design for augmented reality, health, video games user research, and audio.

 
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Pedigree


ACADEMIC PEDIGREE

Pedigree


ACADEMIC PEDIGREE

Research Scientist II | Interactive Media Technology Center, Georgia Tech

PhD, Psychology expected 2018 | Georgia Tech

Masters of Science, Psychology | Georgia Tech

Masters of Science, Biology | Georgia Tech

Bachelors of Science, Zoology | University of Florida


Recipient of the Atlanta Magazine Groundbreakers Award for our work in civic computing and urban engagement technologies.

Recipient of the Atlanta Magazine Groundbreakers Award for our work in civic computing and urban engagement technologies.

Our Creative Collisions project won Best Paper and Juried Design Competition at the 2017 International Symposium on Wearable Computers

Our Creative Collisions project won Best Paper and Juried Design Competition at the 2017 International Symposium on Wearable Computers

The 2015 Google-supported Hiking Hackathon team before we journeyed into the wild to build field biology technologies in situ.

The 2015 Google-supported Hiking Hackathon team before we journeyed into the wild to build field biology technologies in situ.

 
Our IPaT team at TEDx Peachtree 2016

Our IPaT team at TEDx Peachtree 2016

Speaking at the University of Denmark, Kolding about the design of serious games.

Speaking at the University of Denmark, Kolding about the design of serious games.

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CV


CURRICULUM VITAE

CV


CURRICULUM VITAE

Links to papers, posters, and presentations where possible


Peer reviewed proceedings                                                                                                   

  • Gandy, M, Mashman, D, Hill, L, Levy, LM, Robertson, S, Sumler, M, & Tamasi, S. 2017. User acceptance of augmented reality for non-technical skills training in the OR. Paper presented at the International Anesthesia Research Society (IARS), Washington, D.C.

  • Gandy, M, Levy, LM, Robertson, S, Johnson, J, Wilson, J, Lemieux, T, Tamasi, S, Mashman, D, & Sumler, M. 2016. Designing AR systems to explore point-of-view bias and trans-cultural conflict. Paper presented at ISMAR 2016, Mérida, Mexico.
  • Thompson, B, Levy, LM, Lambeth, A, Byrd, D, Alcaidinho, J, Radu, I, & Gandy, M. 2016. Participatory design of STEM education AR experiences for heterogenous student groups: exploring dimensions of tangibility, simulation and interaction. Paper presented at ISMAR 2016, Mérida, Mexico.
  • Levy, LM, Moore, J, Way, J, Liu, R, Solomon, RES, & Gandy, M. 2016. Grouches, Extraverts and Jellyfish: Assessment validity and game mechanics in a gamified assessment. Paper presented at the FDG and DiGRA First Joint Conference 2016, Dundee, Scotland, U.K.
  • Levy, LM, Solomon, RES, Gandy, M, & Catrambone, R. 2015. The Rhythm's Going to Get You: Music's effects on gameplay and experience. Paper presented at CHI Play 2015London, England, U.K.
  • Levy, LM, Solomon, RES, Moore, J, Way, J, Liu, R, and Gandy, M. 2015. Actions Speak Louder than Words: An exploration of game play behavior and results from traditional assessments of individual differences. Paper presented at Foundations of Digital Games ConferencePacific Grove, C.A.
  • Speiginer, G, MacIntyre, B, Bolter, J, Lambeth, A, Levy, L, Baird, L, Gandy, M, Sanders, M, Clark, R, and Mynatt, B. 2015. The use of the Argon web framework for authoring community-based mixed reality applications. Paper presented at the 17th International Conference on Human-Computer Interaction, Los Angeles, CA.
  • Gandy, M, Baird, L, Levy LM, Lambeth, A, Mynatt, E, Clark, R, and Sanders, M. 2015. Midtown Buzz: Bridging the gap between concepts and impact in a civic computing initiative. Paper presented at the 17th International Conference on Human-Computer Interaction, Los Angeles, CA.
  • Whitlock, LA, Levy, LM, McLaughlin, AC, Gandy, M, and Allaire, JC. 2014. Attention to detail: Cognitive ability can predict older adult engagement in a game-based cognitive intervention. Poster presented at the Cognitive Aging Conference, Atlanta, GA.
  • Levy LM, Gandy M, Solomon RE, et al.  2012.  Fear of Failure: Gender Differences in Older Adult Gamers. Poster presented at Foundations of Digital Games Conference, Raleigh, N.C.
  •  Levy LM, Gravish NG, Savu AS, Goldman DI, and Goodisman MAD.  2008.  Ant engineering: nest building challenges in a variable environment.  North American Section of the International Union for the Study of Social Insects meeting poster presentation.

Refereed publications                                                                                                              

  • Bentley, F, Tollmar, K, Stephenson, P, Levy, L, Jones, B, Robertson, S, Price, E, Catrambone, R, & Wilson, J. 2013.  Health Mashups: Presenting statistical patterns between wellbeing data and context in natural language to promote behavior change.  ACM Transactions on Computer-Human Interaction (TOCHI), 20 (5), 30.
  • Gravish N, Garcia M, Mazouchova N, Levy L, Umbanhowar PB, Goodisman MAD, Goldman DI.  2012.  Effects of worker size on the dynamics of fire ant tunnel construction.  Journal of the Royal Society Interface.  9:3312-3322.
  • Ostrow D, Phillips N, Avalos A, Blanton D, Boggs A, Keller T, Levy L, Rosenbloom J, and Baer CF. 2007. Mutational Bias for Body Size in Rhabditid Nematodes.  Genetics, 176: 1653-1661.
  •  Baer CF, Phillips N, Ostrow D, Avalos A, Blanton D, Boggs A, Keller T, Levy L, and Mezerhane E. 2006. Cumulative Effects of Spontaneous Mutations for Fitness in Caenorhabditis: Role of Genotype, Environment and Stress. Genetics, 174: 1387–1395.
  • Piercy AN, Ford TS, Levy LM, and Snelson Jr FF. 2006. Analysis of variability in vertebral morphology and growth ring counts in two Carcharhinid sharks. Environmental Biology of Fishes, 77: 40-46.

Book chapters                                                                                                                                  

  • Harley L, Levy LM, Gandy MB, Harbert SD, and Britton DF. 2013. The Taxonomy and Design Criteria for Health Game Design in the Elderly. Pages 31-64. Nova Science Publishers.

Awards and recognitions


Graduate school documents

  • Levy, LM. 2015. The effects of background music on video game play performance, behavior, and experience in extraverts and introverts. (Masters of Science thesis). Georgia Institute of Technology, Atlanta, Georgia, USA.
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Contact Me


REACH OUT

Contact Me

Contact Me


REACH OUT

Contact Me