My specific interests in organismal behavior have taken me around the world to study behavioral questions within a variety of fields including shark attack behavior, manatee genetics, social insect evolution, music psychology, and - currently - technology design.
I believe that flexibility is the most important tool a scientist can have and that true innovation comes from the interface of disparate fields. This is why I've been so excited to mix my background as an ethologist with the field of technology design and human-factors psychology.
Throughout my career, I have specialized in working with transdisciplinary teams on projects that utilize cutting-edge technologies for unexpected and novel applications. I currently apply my expertise in observational behavior analysis, engineering psychology, statistics and research design at the Interactive Media Technology Center (IMTC) at Georgia Tech. I work on a wide variety of projects involving the psychology of technology design for augmented reality, health, video games user research, and audio.
PhD, Psychology expected 2020 | Georgia Tech
Masters of Science, Psychology | Georgia Tech
Masters of Science, Biology | Georgia Tech
Bachelors of Science, Zoology | University of Florida
Levy, LM and Gandy, M. 2019. Teaching video game design accessibility: toward effective pedagogic interventions in accessible design. Paper presented at the 21st International Conference on Human-Computer Interaction, Orlando, Florida.
Lambeth, A, Levy, L, Gandy, M. 2019. Developing design frameworks and applications for future technologies through video game representations. Paper presented at the 21st International Conference on Human-Computer Interaction, Orlando, Florida.
Robertson, S, Karlsberg, J, Lambeth, A, and Levy, L. 2019. The Digital Drawer: A crowd-sourced, curated, digital archive preserving history and memory. Paper presented at the 21st International Conference on Human-Computer Interaction, Orlando, Florida.
Levy, L. 2018. Evaluating the role of immersive technologies for training and performance. International Symposiums on Mixed and Augmented Reality (ISMAR), Munich, Germany.
Levy, LM, Lambeth, A, Solomon, R, Gandy, M. 2018. Method in the Madness: the design of games as valid and reliable scientific tools. Paper presented at Foundations of Digital Games Conference, Malmö, Sweden.
Gandy, M, Levy, LM, B. Jones, Whi, D, Nair, S. 2018. Using Augmented and Virtual Reality to Support Older Adults in Smart Homes. Presented at the Gerontechnology Conference, St. Petersburg, FL.
Gandy, M, Levy, LM, Solomon, R, Lambeth, A, Byrd, D. 2018. Designing “serious” games for older adults: a cognitive training case study. Innovation in Aging, 1 (supplemental 1), 14.
Zeagler, C, Boyle, S, Gilliland, S, Fisher, K, Levy, LM. 2017. Le Monstre: An Interactive Participatory Performance Costume. Presented at the International Symposium for Wearable Computing, Maui, HI.
Awarded Best Paper in Design Competition, Aesthetics Category.
Gandy, M, Mashman, D, Hill, L, Levy, LM, Robertson, S, Sumler, M, & Tamasi, S. 2017. User acceptance of augmented reality for non-technical skills training in the OR. Paper presented at the International Anesthesia Research Society (IARS), Washington, D.C.
Levy, LM, & Gandy, M. 2017. Designing Serious Games for Older Adults. Presented at the International Association of Gerontechnology and Geriatrics Conference, San Francisco, CA.
Gandy, M, Levy, LM, Robertson, S, Johnson, J, Wilson, J, Lemieux, T, Tamasi, S, Mashman, D, & Sumler, M. 2016. Designing AR systems to explore point-of-view bias and trans-cultural conflict. Paper presented at ISMAR 2016, Mérida, Mexico.
Thompson, B, Levy, LM, Lambeth, A, Byrd, D, Alcaidinho, J, Radu, I, & Gandy, M. 2016. Participatory design of STEM education AR experiences for heterogenous student groups: exploring dimensions of tangibility, simulation and interaction. Paper presented at ISMAR 2016, Mérida, Mexico.
Levy, LM, Moore, J, Way, J, Liu, R, Solomon, RES, & Gandy, M. 2016. Grouches, Extraverts and Jellyfish: Assessment validity and game mechanics in a gamified assessment. Paper presented at the FDG and DiGRA First Joint Conference 2016, Dundee, Scotland, U.K.
Levy, LM, Solomon, RES, Gandy, M, & Catrambone, R. 2015. The Rhythm's Going to Get You: Music's effects on gameplay and experience. Paper presented at CHI Play 2015, London, England, U.K.
Levy, LM, Solomon, RES, Moore, J, Way, J, Liu, R, and Gandy, M. 2015. Actions Speak Louder than Words: An exploration of game play behavior and results from traditional assessments of individual differences. Paper presented at Foundations of Digital Games Conference, Pacific Grove, C.A.
Speiginer, G, MacIntyre, B, Bolter, J, Lambeth, A, Levy, L, Baird, L, Gandy, M, Sanders, M, Clark, R, and Mynatt, B. 2015. The use of the Argon web framework for authoring community-based mixed reality applications. Paper presented at the 17th International Conference on Human-Computer Interaction, Los Angeles, CA.
Gandy, M, Baird, L, Levy LM, Lambeth, A, Mynatt, E, Clark, R, and Sanders, M. 2015. Midtown Buzz: Bridging the gap between concepts and impact in a civic computing initiative. Paper presented at the 17th International Conference on Human-Computer Interaction, Los Angeles, CA.
Whitlock, LA, Levy, LM, McLaughlin, AC, Gandy, M, and Allaire, JC. 2014. Attention to detail: Cognitive ability can predict older adult engagement in a game-based cognitive intervention. Poster presented at the Cognitive Aging Conference, Atlanta, GA.
Levy LM, Gandy M, Solomon RE, et al. 2012. Fear of Failure: Gender Differences in Older Adult Gamers. Poster presented at Foundations of Digital Games Conference, Raleigh, N.C.
Levy LM, Gravish NG, Savu AS, Goldman DI, and Goodisman MAD. 2008. Ant engineering: nest building challenges in a variable environment. North American Section of the International Union for the Study of Social Insects meeting poster presentation.
Bentley, F, Tollmar, K, Stephenson, P, Levy, L, Jones, B, Robertson, S, Price, E, Catrambone, R, & Wilson, J. 2013. Health Mashups: Presenting statistical patterns between wellbeing data and context in natural language to promote behavior change. ACM Transactions on Computer-Human Interaction (TOCHI), 20 (5), 30.
Gravish N, Garcia M, Mazouchova N, Levy L, Umbanhowar PB, Goodisman MAD, Goldman DI. 2012. Effects of worker size on the dynamics of fire ant tunnel construction. Journal of the Royal Society Interface. 9:3312-3322.
Ostrow D, Phillips N, Avalos A, Blanton D, Boggs A, Keller T, Levy L, Rosenbloom J, and Baer CF. 2007. Mutational Bias for Body Size in Rhabditid Nematodes. Genetics, 176: 1653-1661.
Baer CF, Phillips N, Ostrow D, Avalos A, Blanton D, Boggs A, Keller T, Levy L, and Mezerhane E. 2006. Cumulative Effects of Spontaneous Mutations for Fitness in Caenorhabditis: Role of Genotype, Environment and Stress. Genetics, 174: 1387–1395.
Piercy AN, Ford TS, Levy LM, and Snelson Jr FF. 2006. Analysis of variability in vertebral morphology and growth ring counts in two Carcharhinid sharks. Environmental Biology of Fishes, 77: 40-46.
Harley L, Levy LM, Gandy MB, Harbert SD, and Britton DF. 2013. The Taxonomy and Design Criteria for Health Game Design in the Elderly. Pages 31-64. Nova Science Publishers.
ACCelerate Festival Creativity and Innovation Festival Finalist - presenting research at the Smithsonian, D.C. 2017
Atlanta Groundbreakers Award, 2016, Aging RERC - developing accessible technologies for older adults
Selected biology expert for participation in the Wearables in the Wild Hiking Hackables Technology Project, Google 2015
Atlanta Groundbreakers Award, 2014, Midtown Buzz - engaging AR experiences for Atlantans to learn about their city
Integrative BioSystems Institute (IBSI) Graduate Fellow, 2008 - 2009
Goizueta Foundation, Graduate Fellow, 2007 - 2009
School of Biology, Georgia Tech, Exemplary Instruction, 2007 - 2009
University Scholar Recipient, University of Florida, 2003 - 2006
Levy, LM. 2015. The effects of background music on video game play performance, behavior, and experience in extraverts and introverts. (Masters of Science thesis). Georgia Institute of Technology, Atlanta, Georgia, USA.