I'm a polymath scientist and classically trained ethologist! My specific interests in organismal behavior have taken me around the world to study behavioral questions within a variety of fields including shark attack behavior, manatee genetics, social insect evolution, music psychology and technology design.
I believe that flexibility is the most important tool a scientist can have and that true innovation comes from the interface of disparate fields. This is why I've been so excited to mix my background as an ethologist with the field of technology design and human-factors psychology.
Throughout my career, I have specialized in working with transdisciplinary teams on projects that utilize cutting edge technologies for unexpected and novel applications. I currently apply my expertise in observational behavior analysis, engineering psychology, statistics and research design at the Interactive Media Technology Center (IMTC) at Georgia Tech. I work on a wide variety of projects involving the psychology of technology design for augmented reality, health, video games user research, and audio.
PhD, Psychology expected 2018 | Georgia Tech
Masters of Science, Psychology | Georgia Tech
Masters of Science, Biology | Georgia Tech
Bachelors of Science, Zoology | University of Florida
Levy, LM, Lambeth, A, Solomon, R, Gandy, M. 2018. Method in the Madness: the design of games as valid and reliable scientific tools. Paper presented at Foundations of Digital Games Conference, Malmö, Sweden.
Gandy, M, Levy, LM, B. Jones, Whi, D, Nair, S. 2018. Using Augmented and Virtual Reality to Support Older Adults in Smart Homes. Presented at the Gerontechnology Conference, St. Petersburg, FL.
Zeagler, C, Boyle, S, Gilliland, S, Fisher, K, Levy, LM. 2017. Le Monstre: An Interactive Participatory Performance Costume. Presented at the International Symposium for Wearable Computing, Maui, HI.
Awarded Best Paper in Design Competition, Aesthetics Category.
Gandy, M, Mashman, D, Hill, L, Levy, LM, Robertson, S, Sumler, M, & Tamasi, S. 2017. User acceptance of augmented reality for non-technical skills training in the OR. Paper presented at the International Anesthesia Research Society (IARS), Washington, D.C.
Levy, LM, & Gandy, M. 2017. Designing Serious Games for Older Adults. Presented at the International Association of Gerontechnology and Geriatrics Conference, San Francisco, CA.
ACCelerate Festival Creativity and Innovation Festival Finalist - presenting research at the Smithsonian, D.C. 2017
Atlanta Groundbreakers Award, 2016, Aging RERC - developing accessible technologies for older adults
Selected biology expert for participation in the Wearables in the Wild Hiking Hackables Technology Project, Google 2015
Atlanta Groundbreakers Award, 2014, Midtown Buzz - engaging AR experiences for Atlantans to learn about their city
Integrative BioSystems Institute (IBSI) Graduate Fellow, 2008 - 2009
Goizueta Foundation, Graduate Fellow, 2007 - 2009
School of Biology, Georgia Tech, Exemplary Instruction, 2007 - 2009
University Scholar Recipient, University of Florida, 2003 - 2006